自动画笔公式
DA:=BACKSET(LLV(L,5)<REF(LLV(L,4),1),4);
DB:=BACKSET(DA=0 AND REF(DA,1)=1,2);
DC:=IF(DB=1 AND REF(DB,1)=0,-1,0);
GA:=BACKSET(HHV(H,5)>REF(HHV(H,4),1),4);
GB:=BACKSET(GA=0 AND REF(GA,1)=1,2);
GC:=IF(GB=1 AND REF(GB,1)=0,1,0);
QK:=IF(L>REF(H,1),1,IF(H<REF(L,1),-1,0));
TS:=BARSLAST(GC=1);
ST:=BARSLAST(DC=-1);
XZ:=LOWRANGE(L);
DZ:=TOPRANGE(H);
DE:=IF(DC=-1 AND REF(TS,1)>REF(ST,1) AND LLV(L,TS+1)<REF(LLV(L,TS+1),1),-1,0);
DF:=IF(DC=-1 AND REF(TS,1)<=REF(ST,1) AND (TS>=4 OR LLV(QK,TS)=-1 OR LLV(L,ST+2)<REF(LLV(L,ST+1),1)),-1,0);
DS:=IF((DE=-1 OR DF=-1) AND L<REF(H,TS+1),-1,0);
YP:=IF((ST<4 AND HHV(QK,ST)!=1) OR REF(DS,ST)=0,1,0);
PD:=IF(GC=1 AND REF(ST,1)<=REF(TS,1) AND YP=1 AND DZ>REF(XZ,ST+1) AND DZ>REF(XZ,ST) AND DZ>REF(DZ,TS),1,0);
GE:=IF(GC=1 AND REF(ST,1)>REF(TS,1) AND HHV(H,ST+1)>REF(HHV(H,ST+1),1),1,0);
GF:=IF(GC=1 AND REF(ST,1)<=REF(TS,1) AND REF(DS,ST)=-1 AND (ST>=4 OR HHV(QK,ST)=1),1,0);
GS:=IF((GE=1 OR GF=1 OR PD=1) AND H>REF(L,ST+1),1,0);
YPA:=IF((TS<4 AND HHV(QK,TS)!=1) OR REF(GS,TS)=0,1,0);
PDA:=IF(DC=-1 AND REF(TS,1)<=REF(ST,1) AND YPA=1 AND XZ>REF(DZ,TS+1) AND XZ>REF(DZ,TS) AND XZ>REF(XZ,ST),-1,0);
BLA:=IF(DC=-1 AND REF(TS,1)>REF(ST,1) AND LLV(L,TS+1)<REF(LLV(L,TS+1),1),-1,0);
BLB:=IF(DC=-1 AND REF(TS,1)<=REF(ST,1) AND (TS>=4 OR LLV(QK,TS)=-1 OR PDA=-1),-1,0);
BL:=IF((BLA=-1 OR BLB=-1) AND L<REF(H,TS+1),-1,0);
TSA:=BARSLAST(GS=1);
STA:=BARSLAST(BL=-1);
YPX:=IF((STA<4 AND HHV(QK,STA)!=1) OR REF(BL,STA)=0,1,0);
PDX:=IF(GC=1 AND REF(STA,1)<=REF(TSA,1) AND YPX=1 AND DZ>REF(XZ,STA+1) AND DZ>REF(XZ,STA) AND DZ>REF(DZ,TSA),1,0);
GSXA:=IF(GC=1 AND REF(STA,1)>REF(TSA,1) AND HHV(H,STA+1)>REF(HHV(H,STA+1),1),1,0);
GSXB:=IF(GC=1 AND REF(STA,1)<=REF(TSA,1) AND REF(BL,STA)=-1 AND (STA>=4 OR HHV(QK,STA)=1),1,0);
GSX:=IF((GSXA=1 OR GSXB=1 OR PDX=1) AND H>REF(L,STA+1),1,0);
YPXA:=IF((TSA<4 AND HHV(QK,TSA)!=1) OR REF(GSXA,TSA)=0,1,0);
PDXA:=IF(DC=-1 AND REF(TSA,1)<=REF(STA,1) AND YPXA=1 AND XZ>REF(DZ,TSA+1) AND XZ>REF(DZ,TSA) AND XZ>REF(XZ,STA),-1,0);
BLXA:=IF(DC=-1 AND REF(TSA,1)>REF(STA,1) AND LLV(L,TSA+1)<REF(LLV(L,TSA+1),1),-1,0);
BLXB:=IF(DC=-1 AND REF(TSA,1)<=REF(STA,1) AND (TSA>=4 OR LLV(QK,TSA)=-1 OR PDXA=-1),-1,0);
BLX:=IF((BLXA=-1 OR BLXB=-1) AND L<REF(H,TSA+1),-1,0);
TSYA:=BARSLAST(GSX=1);
STYA:=BARSLAST(BLX=-1);
YPYX:=IF((STYA<4 AND HHV(QK,STYA)!=1) OR REF(BLX,STYA)=0,1,0);
PDYX:=IF(GC=1 AND REF(STYA,1)<=REF(TSYA,1) AND YPYX=1 AND DZ>REF(XZ,STYA+1) AND DZ>REF(XZ,STYA) AND DZ>REF(DZ,TSYA),1,0);
GSYXA:=IF(GC=1 AND REF(STYA,1)>REF(TSYA,1) AND HHV(H,STYA+1)>REF(HHV(H,STYA+1),1),1,0);
GSYXB:=IF(GC=1 AND REF(STYA,1)<=REF(TSYA,1) AND REF(BLX,STYA)=-1 AND (STYA>=4 OR HHV(QK,STYA)=1),1,0);
GSYX:=IF((GSYXA=1 OR GSYXB=1 OR PDYX=1) AND H>REF(L,STYA+1),1,0);
YPYXA:=IF((TSYA<4 AND HHV(QK,TSYA)!=1) OR REF(GSYXA,TSYA)=0,1,0);
PDYXA:=IF(DC=-1 AND REF(TSYA,1)<=REF(STYA,1) AND YPYXA=1 AND XZ>REF(DZ,TSYA+1) AND XZ>REF(DZ,TSYA) AND XZ>REF(XZ,STYA),-1,0);
BLYXA:=IF(DC=-1 AND REF(TSYA,1)>REF(STYA,1) AND LLV(L,TSYA+1)<REF(LLV(L,TSYA+1),1),-1,0);
BLYXB:=IF(DC=-1 AND REF(TSYA,1)<=REF(STYA,1) AND (TSYA>=4 OR LLV(QK,TSYA)=-1 OR PDYXA=-1),-1,0);
BLYX:=IF((BLYXA=-1 OR BLYXB=-1) AND L<REF(H,TSYA+1),-1,0);
AAAD:=IF(GSYX=1 AND BLYX=-1 AND H>REF(H,REF(TSYA,1)+2),1,IF(GSYX=1 AND BLYX=-1 AND L<REF(L,REF(STYA,1)+2),-1,0));
笔:=IF(AAAD=0,GSYX+BLYX,AAAD);
分形:=IF(笔=-1,L,IF(笔=1,H,DRAWNULL));
DRAWLINE(笔=-1,分形,笔=1,分形,0),DOTLINE,COLORYELLOW;
DRAWLINE(笔=1,分形,笔=-1,分形,0),DOTLINE,COLORYELLOW;
上面公式本质是来源网上。这些玩意到处都有。当然,有时自己要适当玩点加减法。否则,直接上,系统报错。 都有不足,玩过才知道 无语!市场的波动千变万化!哪有一招鲜?
说难听点,就是缠中说禅自己玩套理论玩,也会常常错得立谱!
个个把自己看得太高了!
还有人是活的!自己不会纠错? 当然,说白了!这玩意就是给输家玩的。不可能发现新大陆的! 大部分笔划分都错在中间那根上升或者下降k线上 九七分享精神可贵!
这个公式好像是上图的吧?下图的能放出来吗?
u2_krfoc54836 发表于 2018-9-19 11:58
这个公式好像是上图的吧?下图的能放出来吗?
下图不是有那篇【缠论自动画笔公式】。公式仅两行。
有没有文化财经的画笔公式?
页:
[1]